;--------------------------------------------------------------------------- ; Power Charge [Statedef 730] type = S movetype= I physics = S ctrl = 0 anim = 730 sprpriority = 2 [State 40, Afterimage] type = PalFX trigger1 = Anim = 730 length = 13 add = 0,50,240 mul = 120,224,150 sinadd = 85,55,110,10 time = 5 [State 730, Explod] type = Explod trigger1 = AnimElem = 1 anim = 4533 id = 730 pos = -5,-50 postype = p1 supermovetime = 99999999 pausemovetime = 99999999 sprpriority = 3 removetime = -1 bindtime = -1 ownpal = 1 removeongethit = 1 [State 730, Power] type = PowerAdd trigger1 = Time >= 8 value = 2 [State 730, Power] type = PowerAdd trigger1 = Time >= 28 value = 2 [State 730, Power] type = PowerAdd trigger1 = Time >= 48 value = 2 [State 730, Power] type = PowerAdd trigger1 = Time >= 68 value = 2 [State 730, Power] type = PowerAdd trigger1 = Time >= 88 value = 2 [State 730, Sound] type = PlaySnd trigger1 = AnimElem = 1 value = S730,1 channel = 5 [State 730, voice] type = PlaySnd trigger1 = AnimElem = 1 value = S730,0 channel = 0 [State 730, Modify] type = ModifyExplod trigger1 = NumExplod(730) && power < 3000 ID = 730 scale = 0.75,0.1 + 0.00013 * (power) [State 730, Modify] type = ModifyExplod trigger1 = NumExplod(730) && power >= 3000 ID = 730 scale = 0.75,0.5 [State 730, Stop] type = ChangeState triggerall = Time >= 8 trigger1 = !var(0) && (Command != "holdy" || Command != "holdb") trigger2 = var(0) && RoundState = 2 && (inguarddist || P2bodydist X <= 50) trigger3 = power >= powermax value = 731 ctrl = 1 [Statedef 731] type = S movetype= I physics = S anim = 731 [State 731, Stop] type = StopSnd trigger1 = Time = 0 channel = 5 [State 731, Stop] type = StopSnd trigger1 = Time = 0 channel = 0 [State 730, voice] type = PlaySnd trigger1 = AnimElem = 1 value = S730,2 [State 731, RemoveExplod] type = RemoveExplod trigger1 = time = 0 id = 730 [State 731, Done] type = ChangeState trigger1 = AnimTime = 0 value = 0